01.
Apple software engineer
full-time · cupertino · jun 2026 → present
joined apple full-time as a software engineer on the camera & edits team, after two summers interning with the org during school.
now
camera + edits
00 - ryan polasky
cupertino, california · pdt
software engineer · backend + ai / llm tooling
ut dallas cs grad, now a software engineer on apple's camera & edits team. most recently built marralhinha - a traditional marble game, rebuilt for the browser.
01 - about
i'm a computer science graduate from ut dallas ('26), now a software engineer on apple's camera & edits team. before going full-time i spent two summers there as an intern, building ai tooling for the wireless tech (WTE) & camera & edits orgs.
i enjoy backend, devops, and making llms actually do what you want them to do. i also have a bad habit of rebuilding this website. this is version eleven, but the older ones are still around if you want to see them.
languages
data
ai / llms
devops
02 - experience
01.
full-time · cupertino · jun 2026 → present
joined apple full-time as a software engineer on the camera & edits team, after two summers interning with the org during school.
now
camera + edits
02.
customer engineering · remote · may 2023 → jun 2026
worked remotely alongside school, sustaining a 6.87% escalation rate well below department average through independent research and advanced troubleshooting. 0.27 min average call wrap time, 15% above department-average csat, and 2× applecare excellence award recipient (2024, 2025).
+15%
csat vs dept avg
03.
student leadership · dallas · may 2025 → may 2026
served as development lead within acm at ut dallas. mentored 1,200+ hackutd participants and debugged critical issues for 60+ teams. led meteormate, a react, fastapi, and postgres roommate-matching platform. also mentored four underclassmen through internship preparation.
1,200+
hackers mentored
04.
intern · cupertino · may–aug 2025
built automated parsing for thousands of on-device camera and edits tests, integrated llms into the failure-triage pipeline, and shipped a unified bug-report generator that attached relevant failure artifacts.
4,800%
manual triage reduction
05.
intern · cupertino · jun–nov 2024
built an llm-powered chat interface and python package for translating natural language into sql and nosql queries. migrated internal services from java 11 to jdk 21, addressed security vulnerabilities, designed aws/gcp ci/cd pipelines, and optimized an ios log analyzer for real-time rendering.
nl → sql
schema-aware planner
06.
intern · grand forks · jun 2021 → jul 2022
repaired, imaged, and deployed hundreds of machines for a critical healthcare-system expansion. handled urgent hardware deliveries during peak demand and set the department intake record at 300+ devices.
300+
intake record
MARRALHINHAThe marble game my family plays, rebuilt as a multiplayer table for the browser.
React / Three.js / Node.js / Socket.IO